System/Library/PrivateFrameworks/RelevanceEngineUI.framework
REUITrainingContext.h
Download REUITrainingContext.h
@class NSArray, NSMutableDictionary;
@interface REUITrainingContext : RETrainingContext {
NSMutableDictionary *_becameVisibleDates;
NSMutableDictionary *_visibilityDurations;
}
@property (readonly, nonatomic) double maximumNegativeDwellTime;
@property (readonly, nonatomic) double minimumPositiveDwellTime;
@property (readonly, nonatomic) unsigned long long onScreenElementCount;
@property (readonly, nonatomic) NSArray *visibleElementIdentifiers;
@property (nonatomic) BOOL resetsWhenResignsCurrent;
- (id)init;
- (void).cxx_destruct;
- (void)resetContext;
- (id)_higherElementsThanElement:(id)a0;
- (id)_interactionForElement:(id)a0;
- (id)_lowerElementsThanElement:(id)a0;
- (void)_trainDwellForElement:(id)a0 withInterval:(double)a1;
- (id)_visibleElements;
- (void)_willResignCurrent;
- (BOOL)elementIsAvailable:(id)a0;
- (void)elementWithIdentifierDidDisplay:(id)a0;
- (void)elementWithIdentifierDidEndDisplay:(id)a0;
- (id)elementsOrdered:(unsigned long long)a0 relativeToElement:(id)a1;
- (id)interactionTypeForElement:(id)a0;
- (BOOL)isDisplayingElementWithIdentifier:(id)a0;
- (BOOL)performSimulationCommand:(id)a0 withOptions:(id)a1;
- (void)selectElementWithIdentifier:(id)a0;
@end