System/Library/PrivateFrameworks/SeymourUI.framework

SeymourUI.PreferredTrainerCell.h

Download SeymourUI.PreferredTrainerCell.h

  1. NSObject
  2. >
  3. UIResponder
  4. >
  5. UIView
  6. >
  7. UICollectionReusableView
  8. >
  9. UICollectionViewCell
@interface SeymourUI.PreferredTrainerCell : UICollectionViewCell {
    void /* unknown type, empty encoding */ delegate;
    void /* unknown type, empty encoding */ itemInfo;
    void /* unknown type, empty encoding */ layout;
    void /* unknown type, empty encoding */ platter;
    void /* unknown type, empty encoding */ titleLabel;
    void /* unknown type, empty encoding */ artworkContainer;
    void /* unknown type, empty encoding */ artworkView;
}

- (void)accessibilityApplyState:(BOOL)a0;
- (void)traitCollectionDidChange:(id)a0;
- (void)prepareForReuse;
- (struct CGSize { double x0; double x1; })systemLayoutSizeFittingSize:(struct CGSize { double x0; double x1; })a0 withHorizontalFittingPriority:(float)a1 verticalFittingPriority:(float)a2;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (void)layoutSubviews;
- (id)initWithCoder:(id)a0;

@end