System/Library/PrivateFrameworks/SeymourUI.framework
SeymourUI.SessionIntroSequenceView.h
Download SeymourUI.SessionIntroSequenceView.h
@interface SeymourUI.SessionIntroSequenceView : UIView {
void /* unknown type, empty encoding */ presenter;
void /* unknown type, empty encoding */ countdownPosition;
void /* unknown type, empty encoding */ countdownView;
void /* unknown type, empty encoding */ playButtonView;
void /* unknown type, empty encoding */ spinnerView;
void /* unknown type, empty encoding */ playPauseGestureRecognizer;
}
@property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } frame;
@property (nonatomic) struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; } bounds;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (id)hitTest:(struct CGPoint { double x0; double x1; })a0 withEvent:(id)a1;
- (id)initWithCoder:(id)a0;
- (void)didTouchDownPlayIcon:(id)a0;
- (void)didTouchUpInsidePlayIcon:(id)a0;
- (void)didTouchUpOutsidePlayIcon:(id)a0;
- (void)handlePlayPauseGesture;
@end