System/Library/PrivateFrameworks/SleepHealthUI.framework
SleepHealthUI.SleepScheduleComponentsHeader.h
Download SleepHealthUI.SleepScheduleComponentsHeader.h
@interface SleepHealthUI.SleepScheduleComponentsHeader : UIView {
void /* unknown type, empty encoding */ model;
void /* unknown type, empty encoding */ $__lazy_storage_$_bedtimeStackView;
void /* unknown type, empty encoding */ $__lazy_storage_$_wakeUpStackView;
void /* unknown type, empty encoding */ $__lazy_storage_$_bedtimeTitleLabel;
void /* unknown type, empty encoding */ $__lazy_storage_$_wakeUpTitleLabel;
void /* unknown type, empty encoding */ $__lazy_storage_$_bedtimeTimeLabel;
void /* unknown type, empty encoding */ $__lazy_storage_$_wakeUpTimeLabel;
void /* unknown type, empty encoding */ $__lazy_storage_$_bedtimeDayLabel;
void /* unknown type, empty encoding */ $__lazy_storage_$_wakeUpDayLabel;
void /* unknown type, empty encoding */ sizingTimeLabel;
void /* unknown type, empty encoding */ isIn24HourTime;
void /* unknown type, empty encoding */ $__lazy_storage_$_stackViewCenterConstraints;
void /* unknown type, empty encoding */ $__lazy_storage_$_stackViewEdgeConstraints;
void /* unknown type, empty encoding */ $__lazy_storage_$_timeLabelConstraints;
}
- (void)tintColorDidChange;
- (id)initWithFrame:(struct CGRect { struct CGPoint { double x0; double x1; } x0; struct CGSize { double x0; double x1; } x1; })a0;
- (void).cxx_destruct;
- (id)initWithCoder:(id)a0;
- (id)accessibilityBedtimeTimeLabel;
- (id)accessibilityWakeUpTimeLabel;
@end