System/Library/PrivateFrameworks/TSReading.framework
TSDMagicMoveAnimationMatch.h
Download TSDMagicMoveAnimationMatch.h
@class TSDTextureSet, NSDictionary, NSLock;
@interface TSDMagicMoveAnimationMatch : NSObject {
TSDTextureSet *_morphTexture;
TSDTextureSet *_morphQueuedTexture;
TSDTextureSet *_morphQueuedForDeletionTexture;
NSLock *_morphTextureUpdateLock;
BOOL _isUsingMorphTexture;
BOOL _didUseMorphTexture;
BOOL _hasBeenTornDown;
}
@property (retain, nonatomic) TSDTextureSet *outgoingTexture;
@property (retain, nonatomic) TSDTextureSet *incomingTexture;
@property (nonatomic) BOOL isMorphMatch;
@property (readonly, nonatomic) BOOL isMatched;
@property (nonatomic) BOOL isTextStyleIdenticalExceptSize;
@property (nonatomic) BOOL shouldDisableTextMorphing;
@property (nonatomic) long long matchType;
@property (retain, nonatomic) NSDictionary *outgoingTextureActionBuildFinalAttributes;
@property (nonatomic) BOOL shouldTearDownTextures;
+ (unsigned long long)magicMoveMorphTexturesPerSecond;
- (id)init;
- (void)dealloc;
- (void)teardown;
- (id)description;
- (void)addMorphTexture:(id)a0;
- (void)clearMorphTexture;
- (id)initWithMatchType:(long long)a0 outgoingTexture:(id)a1 incomingTexture:(id)a2;
- (id)lockCurrentMorphTexture;
- (void)unlockCurrentMorphTexture;
@end