System/Library/PrivateFrameworks/TSReading.framework
TSDMagicMoveTextureZOrderer.h
Download TSDMagicMoveTextureZOrderer.h
@class NSArray;
@interface TSDMagicMoveTextureZOrderer : NSObject {
NSArray *_zOrderMatches;
NSArray *_outgoingTexturesInZOrder;
NSArray *_incomingTexturesInZOrder;
double *_percentTexturesTimes;
NSArray *_percentTextures;
}
@property (readonly, nonatomic) unsigned long long zOrderIntersectionsCount;
@property (readonly, nonatomic) NSArray *flattenableAnimationMatches;
- (id)init;
- (void)dealloc;
- (id)initWithAnimationMatches:(id)a0;
- (void)p_addFlattenableAnimationMatches:(id)a0 toArray:(id)a1;
- (void)p_addVisibleTexturesFromMatches:(id)a0 toArray:(id)a1 interpolatedPercent:(double)a2;
- (void)p_adjustZOrdererMatchesZIndexByTextureType:(id)a0;
- (unsigned long long)p_bestZIndexForUnassignedMatch:(id)a0 inMatchArray:(id)a1;
- (void)p_calculateTextureArraysFromIntersections;
- (id)p_debugDescription;
- (id)p_newArrayBySortingMatches:(id)a0 withInterpolatedPercent:(double)a1;
- (void)p_setupZOrderMatchesWithAnimationMatches:(id)a0;
- (unsigned long long)p_zIntersectionsBetweenZOrdererMatches:(id)a0;
- (id)texturedRectanglesAtPercent:(double)a0;
@end