System/Library/Frameworks/GameplayKit.framework

GKPerlinNoiseSource.h

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  1. NSObject
  2. >
  3. GKNoiseSource
  4. >
  5. GKCoherentNoiseSource
@interface GKPerlinNoiseSource : GKCoherentNoiseSource

@property (nonatomic) double persistence;

+ (id)perlinNoiseSourceWithFrequency:(double)a0 octaveCount:(long long)a1 persistence:(double)a2 lacunarity:(double)a3 seed:(int)a4;

- (id)init;
- (double)valueAt:(SEL)a0;
- (id)cloneModule;
- (id)initWithFrequency:(double)a0 octaveCount:(long long)a1 persistence:(double)a2 lacunarity:(double)a3 seed:(int)a4;

@end