System/Library/Frameworks/GameplayKit.framework
GKRidgedNoiseSource.h
Download GKRidgedNoiseSource.h
@interface GKRidgedNoiseSource : GKCoherentNoiseSource {
double m_weights[30];
}
+ (id)ridgedNoiseSourceWithFrequency:(double)a0 octaveCount:(long long)a1 lacunarity:(double)a2 seed:(int)a3;
- (id)init;
- (double)valueAt:(SEL)a0;
- (id)cloneModule;
- (id)initWithFrequency:(double)a0 octaveCount:(long long)a1 lacunarity:(double)a2 seed:(int)a3;
@end