System/Library/PrivateFrameworks/HDRProcessing.framework
ComposerShader.h
@interface ComposerShader : ForwardDmShader {
BOOL _dolby84;
BOOL _forLLDovi;
}
+ (id)createShaderWithName:(id)a0 dolby84:(BOOL)a1 forLLDovi:(BOOL)a2;
- (id)getComputePipeLineStateForDevice:(id)a0 Library:(id)a1;
- (id)initShaderWithName:(id)a0 dolby84:(BOOL)a1 forLLDovi:(BOOL)a2;
@end